

Highlighting is configurable: text style (e.g. Semantic highlighting for Unity Object derived classes, event functions, serialised fields and UnityEvent handlers. Semantic highlighting for Unity event function declarations Summary documentation tooltips for Unity event functionsĬode Vision shows usage count of classes and methods inside Unity scenes, prefabs and assets, inside the editor, with single click to Find UsagesĬode Vision shows actual values of serialised fields, from scenes, prefabs and assets, with single click to Find Usages Links to installed or online Unity documentationġ5 File and 11 Live Templates for creating Unity related files, serialised fields, logging and moreĬode completion and validation for tag, layer, scene and input namesĬode completion, validation and rename for coroutine names passed as string literal argumentsġ0 Context Actions, including easy manipulation of Inspector related attributes for serialised fields Go to Declaration and Find Usages support for coroutine names passed as string literal argumentsĬode completion and generation of Unity event functions Navigate to usages of code inside Unity, highlighting game objects inside the Unity Hierarchy window

Show Unity Console log with parsed stack traces - click to navigateĬontrol play mode: enter play mode, pause, and step from the toolbarįind usages of UnityEvent handler methods and Component classes in scenes, prefabs and assets, grouped by type, associated component and game object hierarchy Support for declared properties in ShaderLab files Unity Explorer tool window shows Assets folder, and lists Packages, including local file packages, git packages, and read only packages and modules Solution explorer includes Unity project view, showing file system view of Assets and Packages folders Unity Project Explorer tool window shows file system view of Assets and Packages folders Microsoft Visual Studio 2019 for Mac 8.2.5
